
- #Phantasy star online 2 ps4 english patch how to#
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The Japanese servers had content the US servers never got to see. By the time the game ended there was a 3 year gap in content between the US servers and the Japanese servers. For PSU it started as a 1 month gap in updates between Japan and US. You could not play with Japanese players and as a result the support level was different. This is not what the case was for PSO:BB, PSU, PSP2, and what Sega had planned for PSO2.įor the later games the US servers and Japanese servers were completely separated.

You could go back and forth between ships freely. Updates and events happened simultaneously, and we had the same level of support across the board. Yes there were Ships that were deemed Japanese and US, but the servers were still all combined and running together. This is not what I meant when talking about separate servers. Hell a new Skies of Arcadia alone would make me throw money at Sega. I'm on the same thought as Gamevet where I'd like an actual Phantasy Star V RPG instead of another MMO. anymore and by what they've said now it's obvious they'll never bother with it ever again. Sega doesn't give a rat's ass about PSO in the U.S. My experience just from the years I played on the DC and then the Gamecube versions of PSO was pretty much JPs stayed on their ships and NAs stayed on theirs. players to the point that Sega said "Why bother?". I don't think it's so much as fooling us as from past PSO experiences, I just think japanese players were xenophobic about playing with U.S. They were stupid if they thought they could fool us again with PSO2.

They fooled us once with PSO:BB, they fooled us again with PSU, and they even fooled some of us again with PSP2. The second they announced they were planning to have separate servers again, that prompted fans to make the English patches and everyone went straight for the Japanese servers. That would ensure we'd get updates at the same time as Japanese players and we'd get the same level of support that Japanese players get. Guarantee that the US players would be on the same servers as the Japanese players.

The company running the English Southeast Asia servers had to make a deal to implement an IP Ban on the Japanese servers to force locals to play on their inferior servers.Īll Sega had to do to have PSO2 be successful in the US was the following:

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Throw in that those same fans that leaked the PSP2 item passwords are the ones who beat Sega of America to the punch with an English patch, a firefox plugin to translate the Japanese signup page, and guides for how to buy Arks Cash on the Japanese servers, I'd bet SoA figured what's the point of releasing it when everyone who wants to play it isn't going to leave the superior Japanese servers to play on a subpar US server that's 3 years behind in updates.
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Note, we didn't get Phantasy Star Portable 2 Infinity either, even though Phantasy Star Portable 2 supposedly performed well for a late PSP release. My guess is the petty, childish, people who would be in charge of a US version are still upset over this incident:
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If fans can do that for free, I highly doubt it would cost Sega that much more to do it considering they'd have the actual unencrypted files and full script to work with, unlike fans. Fans have kept up with translating the new updates and having them done within a week of release. Yeah, we all know this game would absolutely not break even in the west, but i'm sure you all have business management degrees.įans had it translated before it was even out of beta. ITT: People who think that PSO2 is worth the localization with the money going into translating the scripts and running the servers.
